Well, at Round 2 I found myself across the table from Norm Davis, a buddy of mine with a sweet Ultramarine army. His army was well constructed, with pairs of nearly every unit - a trick I’ve taught him over the years. Two vindicators, two terminator squads, two assault squads, backed up by three tactical squads, a devastator squad, an Inquisitor with his retinue, and led by a Force Commander and Chief Librarian Tigurius.
The mission had two objectives. Victory points would determine the winner, with table quarters and scoring unit within 6″ of the center of the table giving bonus points. All units except troops would be deployed at the start of the game, and reserves could march on from any table edge.
My basic plan was to hit him hard in his own deployment zone and force him to reinforce his home quadrant. With only three 6-man squads as troops, and the speed of my units, I figured that my chances of closing the distance rapidly were good.
I won the roll to determine who went first, and elected to go second. I chose that for two reasons. First, with the bonus VPs from the objectives I wanted to be able to seize objectives at the end of turn 6. Second, the units he had deployed had formed a strong firebase, ready to move out, but by using terrain I had deployed most of my units out of sight, as well as holding my terminators and obliterators in reserve. With those units plus my furies and the tactical squads, I wanted to be able to react to his reserve rolls as much as possible.
Turn 1 was relatively uneventful, as he moved his vindicators forward and waited for my units to close the distance. I pushed forward across the line, turbo-boosting with my bikes to put them within charge range of the enemy, and moving my raptors and daemon prince up behind cover. My havocs took shots at the enemy assault squads and killed off three of them, but the Marines passed their leadership test.
On Turn 2, Norm only had a single squad of tactical marines and one squad of terminators arrive from reserve. The tactical Marines moved on in the adjacent table quarter next to my havocs and charged in, easily overwhelming in them in assault.
His Terminators deep struck into my home quadrant, directing their assualt cannon fire at my Daemon Prince, but only inflicting a single wound. His vindicators, devastators, and inquisitor’s retinue fired at my Chosen bikers, but the 2+ invulnerable save from turbo-boosting kept all but one of my bikes alive.
On my turn, one tactical squad, one fury squad, and my terminators and obliterators all arrived. I moved my tactical squad on behind his main firebase, while the furies jumped up next to one of his vindicators. I used the teleport homer on my chosen bikers to bring in the terminators, while the obliterators used the teleport homer on my Daemon Prince to appear next to the Ultramarine’s terminators. My bikes moved up to assault range of the devastators, while my Raptors diverted from their initial thrust at his firebase to take care of Norm’s tactical marines.

Only a few of my units shot, but their fires had great effect, as the second vindicator was immobilized and had its vindicator cannon blown off by my terminator’s Reaper autocannons. The obliterators poured plasma gun fire into the terminators, reducing their numbers by half, while my Raptors used their flamers to whittle down the tactical marines before they charged.
In the assault phase, my bikers charged the devastators while my tactical squad charged his inquisitor. The raptors wiped out the lone Ultramarine’s tactical squad, and my Daemon Prince got stuck in as well. I gutted the devastators and inquisitor’s retinue, but both managed to make their break tests, and my Furies got the glancing 6 they needed to kill the Vindicator.

Only my Daemon Prince really whiffed, killing only a single Terminator.

All of Norm’s remaining tactical squads came on in the Turn 3, and he moved them to attack my Raptors. His assault marines and Force Commander jumped out from behind the assault and prepared to get stuck in. The Terminators deep struck to face off against my Terminators, and killed two of them with their assault cannons.
Both of my raptor squads survived his tactical marines, but one squad had been reduced to a non-scoring unit. The assaults in his home quadrant were largely inconclusive, as he killed off more models than I did, but the Icon of Chaos Undivided made my units fearless. My Daemon prince continued to whiff his attacks, and took a wound from the terminators in return. Then he failed his Morale check and ran away…almost to the table edge, but thankfully not quite.
In my turn I brought on all my remaining reserves. The tactical marines moved up to support the Raptors, while my furies came in to join the massive assault happening in the Ultramarine’s home quadrant. My obliterators killed off the surviving terminators from the previous turn, while my own Terminators proved why lighting claws are better than powerfists for dealing with infantry.
My furies assaulted in such a way that the separate assaults in the Ultramarine’s home quadrant became one big assault, and that assault would continue through most of the rest of the game. Eventually I emerged triumphant, but at the cost of every unit being reduced to a non-scoring status. All of the units had a model or two alive, though, which preserved some victory points for my side.

At the end of the game, Norm had only a single tactical squad alive and contesting one of the adjacent quadrants. I moved the obliterators into that table quadrant to contest it while also claiming center of the table VPs, and moved my remaining scoring unit of Raptors into his home table quadrant to claim the bonus VPs, as well as the center of the table VPs. My terminators claimed the other adjacent table quarter.
Totalling up victory points, my totals were something in excess of 4200 points more than Norm, due to all the bonus VPs I earned. Along the way, I also managed to sweep the bonus victory conditions as well, for a full 24 points.